<<Previous Spell     Next Spell>>

TRIGGER
Disjunction (Alternative: Transmutation) 
Level: Sor/Wiz x
Components: V,S,M
Casting Time: Time
Range: Range
Target, Targets, Area or Effect: Targets/Area/Effect
Duration: Time
Saving Throw: Save x
Spell Resistance: SR x
 
TRIGGER Disjunction (Alternative: Transmutation)
RANGE: 10'/level, max 150'
COMP: VSM (a stone enchanted with enchant an item and nothing else)
DUR: instantaneous
CAST: 5
AREA: 1 magically charged item
SAVE? Negates

REWRITE STILL IN PROGRESS.

     This spell releases the energy of magically charged items in an instant, leaving them somewhat drained. The item is allowed a save vs. polymorph to negate the effect. If the save is failed by 1 or 2, the item is drained of 1d6-1 charges (this number could be 0). If the save fails, the item is drained of 1d6 charges, unless the caster is at 15th level and above, in which case the item is drained of 2d6 charges. The item affected will not work if used that round (no charge expended in the attempt).

     This spell also has a second variation, in which the range is reduced to 1'/level. In this variation, when the item is drained, it is drained of only 1d4 charges (2d4 if 15th level or higher), and an extra charge is expelled from the wand as if the user had commanded it to fire. The effect is always targeted on the wand (requiring a save, in most cases), therefore, a ring of 3 wishes would provide no benefit to the item's holder, but a wand of fireballs would create an inferno around him.


Famous Last Words: "So what good is a ring of Cthulhu control?"

Back to The School of Disjunction

Graphics courtesy of Full Moon Graphics