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TIME'S ARROW
Transmutation 
Level: Sor/Wiz 2
Components: V,S,F,M
Casting Time: 1 standard action
Range: Touch
Target: The arrow or bolt touched
Duration: 10 minutes/level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
 

     This spell enchants an arrow or bolt (referred to as "missile" from here on out) so that it freezes in time and space. The spellcaster places it in the position she wants it as a part of the spell. The missile may be magical.

     The missile remains frozen in place until something passes in front of it, something touches the arrow, a moderate wind (21mph+) blows upon it, or the spell duration ends. At that point, the missile moves suddenly as if it was just fired. If a creature is in the line of fire, he is considered flat-footed. Use your base attack modifier to resolve the attack.

     Focus: The missile. Material component: Sand from an hourglass.

There is an open game content version of this spell.


Famous Last Words: "We really didn't need a Cleric anyway."

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