The Howl of Battle
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Level: Brd 2, Sor/Wiz 3
Components: V
Casting Time: 1 standard action
Range: 50 ft.
Targets: Chosen creatures within the area of effect
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
When completed, this spell gives you a huge lungful of air, which you use to scream a seemingly unending battle cry. This cry can affect up to 10 creatures, boosting the morale of some and filling others with dread.
You are given five negative points and five positive points to distribute. You may give a target in range no more than two points. This represents the effect of the cry on the chosen subject. Each positive point bestows a +1 morale bonus on their to hit rolls and saving throws versus fear, and each negative point bestows a -1 morale penalty to the same rolls. These points stack with each other, but not with other morale bonuses or penalties, not even those from another howl spell. You may choose yourself as a recipient of points.
Once a round, as a free action, you may change the recipients of up to three points. All points need not be expended each round.
The spell ends after the duration expires, if you are silenced by a gas attack, magical silence, etc, or when you decide to end it by closing your mouth. Furthermore, your body may not be able to handle the howl. You may continue the scream for 5 rounds, plus or minus your constitution modifier (this includes the round you first cast the spell). On the next round and every round thereafter, you must make a constitution check (DC 15, increasing by 2 every round). Failure means that you have come to the edge of suffocation, forcing you to end the spell and take 1d6 subdual damage, leaving you fatigued until the damage disappears.
Points have no effect on deaf creatures. Unwilling recipients may make a will save and, if applicable, a spell resistance roll for each point as it is assigned to them. Such points have no effect on the target, though they still count towards the two-point limit. They may be reassigned to different creatures, or even the same creature again. However, you do not have automatic knowledge as to which points have been rendered ineffective.
The material above is Open Game Content.