The Dungeon - Update Log - 2005

13 June 2005

Nearly a year after the last post, and I'm back again. I have feats and skills coming soon to join the miserably lonely Cannibalize Item. Most of them are associated with a system for Wild Magic, which will include all-new spells. And almost all of it will be Open Game Content right from the start!

Posted at 11:46 PM | Comments (0) | Entire Site

22 June 2005

Protection From Jalakala, Improved has been deleted. The 'ringing bells' effect of that spell has been moved into Protection From Jalakala.

A minor wording change to Quaron's Magic Bubbles: "Cast on a container of soapy water" was changed to "Cast on an open container of soapy water".

Alax's DandeLions was moved from 3rd level to 4th/5th, and was modified with a new XP cost, a few extra physical details to the DandeLions, and a 100-foot 'leash' of sorts. The spell, as previously written, was much too powerful compared to Mage's Faithful Hound.

Chase and Grotto of Krynhoth changed from Transmutation [Teleportation] to Conjuration (Teleportation).

Quaron's Dastardly Dynamics of Doom has an added notation that it may contain the Wild descriptor. (What's the Wild descriptor? See the update on Wild Magic!)

Detect Thoughts now uses the word "cone" instead of "quarter-circle" in the Area description.

Doctor's Doom now has the Evil descriptor, just like contagion.

"Mass Animal Domination" is now Mass Dominate Animal, its range and casting time have changed to match "Dominate Animal", and it dropped to 8th level.

Certain spells have been altered to provide smaller stat blocks, because they rely on other spells for much of their description. Doctor's Doom, Mass Dominate Animal and Mass Monothot Misdirection are affected.

All of the modifications above also apply to the spells' OGC versions.

And finally, the internal sorting/listing mechanism has been altered to handle Mass, Greater and Lesser spells. For instance, Mass Monothot Misdirecton now comes after Monothot Misdirection in a name sort.

Posted at 11:59 PM | Comments (0) | Magic | OGC

23 June 2005

Wild Magic is available (with surges), and open game content, too.

The following are various feats, skills and spells associated with Wild Magic.

I'll mention a few more things that are related to Wild Magic mostly by proximity:

Cannibalize Item has a new location, and is OGC. Use Magic Device, imported from the SRD with a tiny wild magic modification, is available and open. Both are available through the newly revamped abilities page.

Radiation and strong radiation have had minor presentation changes.

Posted at 2:30 AM | Comments (0) | Magic | OGC | Other Stuff

26 June 2005

Singular Invisibility has been altered so that the personal glamer is at a distance of five feet from the target. Furthermore, breaching this barrier, or moving out of spell range, cancels the spell instantly.

Cone of Invisibility went up in level, and the cone-affected can now cancel the spell for themselves if they break the spell range.

The durations for both spells decreased from 10 minutes/level to 1 minute/level. All of these changes apply to the open game content, too. (As always, the prior content remains open; I merely no longer link to it. Archive.org and the like can be used to obtain older open versions.)

Posted at 2:47 AM | Comments (0) | Magic | OGC

28 August 2005

Introducing Mental Lottery and Physical Lottery to the catalogue of Wild Magic. Both are Open Game Content.

Posted at 9:44 PM | Comments (0) | Magic | OGC


Movable Type 3.2